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Rendering 101 pt. 17: Displacement in Redshift

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Rendering 101 – pt. 18: Layering Materials (Plus A Bit Of Curvature)

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The Houdini Donut Tutorial!

EDIT: Simon Fiedler just informed me that in fact we’re not the first ones to do a Houdini Donut tut. Dang! Kudos to Konstantin Magnus! — Mo has recently started learning Blender. (Don’t worry – we...

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Guest Tutorial: Meshing Small Scale Flip Sims

Our friend Alvaro Moreira put quite a lot of work in optimizing small scale fluid meshes over the last couple of months. Today he wants to share his findings with the Entagma community. Watch him...

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Rendering 101 – pt. 19: Faster GI Using Irradiance Caching & Irradiance Point...

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Simulating Fabric Hoses In Vellum (Or: How To Rip Off Your C4D Friends)

Recently I’ve been talking to our dear friend and übertalented designer/creative/artist Vincent Schwenk about his recent main- and side projects. One thing that came up was a certain dynamics setup...

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Rendering 101 – pt. 20: Color Space Basics & Intro to ACES

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Guest Tutorial: Looping Flower Petals

We’re thrilled to have Houdini artist extraordinaire and educator Chris Kopic for a guest tutorial. Chris agreed to shed some light onto how he created this endless looping flower. Using vellum and a...

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Rendering 101 – pt. 21: Instancing In Redshift (Plus A Bit Of Shading)

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Houdini On Mushrooms Pt. 1 – Softbody Shrooms

This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course. We’re starting off by setting up a softbody simulation in Vellum and then using...

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Rendering 101 – pt. 22: Using Redshift Proxies

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Houdini On Mushrooms Pt.2: Point Deform In-Depth: The LinAlg Monster

Be careful what you whish for! 🙂 In this video we’ll be diving into the depths of Houdini’s point deform node. What superficially looks like a trivial task turns out to be a bit more involved than Mo...

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Rendering 101 – pt. 23: Building A Procedural Wood Shader In Redshift

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Behind The Scenes: Mo Fixes His Audio (Great Advice For Recording!)

One particular comment on YouTube pointed out that apparently Mo’s recordings had some sort of weird Audio issue. Today Mo goes about fixing it.

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Rendering 101 – pt. 24: Building Non Photorealistic Shaders In Redshift

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Silly Pillow Pt. 1: Setting Up Stitches In Vellum

Mo needed something relaxing after a longer stretch of math, algorithms and OpenCL. So we decided to build something quick, rewarding and fun: A weird inflatable structure in Vellum. Download Project File

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Silly Pillow Pt. 2: Adding Detail & Tweaking Stitches

In part two of our silly pillow series, Mo adds detailed wrinkles by tweaking our Vellum sim’s constraint parameters. This makes our pillow look more like something out of a Franquin comic. Also you’ll...

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Rendering 101 – pt. 25: AOVs In Redshift

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Silly Pillow Pt.3: Post-Simulation Tweaks Using CHOPs

This might be the first time in Entagma history that Mo is touching CHOPs. And it’s for a reason: we’re gonna adjust and filter our simulation’s result. Download Project File

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Silly Pillow Pt.4: Shading & Rendering In Redshift 3D

For our final sprint we’re talking shading, lighting and rendering our simulation results in Redshift 3D. Download Project File

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