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Advanced Setups 30 – PCA Magic 2: Dejitter animations

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Free Tutorial: Procedural Crystal Generator

Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender...

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Nerd Rant Special: Barcelona Supercomputing Center – Fernando Cucchietti

Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. His first interviewpartner is Fernando Cucchietti...

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Guest Tutorial: Folding Paper in Vellum

You wished for more Moritz, we bring you more – Moritz-es. In this Tutorial Moritz Rudek is showing you a very simple way to create this paperfolding effect in Vellum! We hope you can tweak this...

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Advanced Setups: Using Local LLMs Inside Houdini

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Free Course: Introduction into APEX – Ep.01

We are very excited to have Magnus Møller – Co-founder of Tumblehead Animation – as your teacher for this APEX beginner course. In this 3-part series, Magnus will introduce you into the world of...

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UE5 Blueprints 201 – Ep.00: Building The Base Project

Yup! Two course launches in a week! Ain’t that something! One of the other very requested topics by you guys was a continuation of our short and sweet Blueprints 101 course, that the amazing Matthias...

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UE5 Blueprints 201 – Ep.01: Cellgrid Part 1

We built our base setup, now it’s time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We’ll also learn how to...

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Nerd Rant Special 2: Barcelona Supercomputing Center – Guillermo Marin

Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. This is the second Part of this Interview series....

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APEX – Ep. 02: Rigging a Character

Magnus Møller is back with Episode 2 of this APEX-Introduction Course! He will show you the AutoRig Component of APEX and explain the differences between the KineFX SOPs workflow and the APEX workflow!...

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UE5 Blueprints 201 – Ep.02: Cellgrid Project Part 2

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APEX – Ep. 03: APEX Script

It is finally time for Apex Script! In this episode Magnus will dive into the world of APEX script with you. As he said himself, what he covers in this video is only the “tip of the iceberg”, since...

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UE5 Blueprints 201 – Ep.03: Creating a 3D mouse cursor

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Dividing Cell Grid – Houdini Version

In the first episodes of our Blueprints201 course over on our Patreon, we quickly showed a Houdini version of the Cellgrid project we built in this course. Today this Houdini Setup finally gets it’s...

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UE Blueprints201 – Ep.04: Ballpit – Adding Physics & Impulse to Objects

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Endless Blossom H20.5 Remake

Chris revisited his very first Tutorial here on Entagma! He will show you a much easier way of achieving this animation in Houdini 20.5. He uses some features of Houdini 20 in a very neat way to create...

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UE Blueprints201 – Ep.05: Exporting your Unreal Project into image sequences

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Endless Blossom – Texturing and Shading a Flower procedually in COPs and Karma

Chris is not finished with his endless blossom yet! In this tutorial he will guide you through his texturing process in Copernicus to create fully procedural petal textures. He then uses those textures...

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UE Blueprints201 – Ep.06: Fixing shadow artifacts

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Guest Tutorial: Adding Bubbles to your FLIP Simulation

Another Monday, another Free Tutorial! Tom Taylor will show you how to add bubbles to your FLIP simulation. He goes over different examples of FLIP simulations in which it can be more tricky to add...

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