Quantcast
Channel: Entagma
Browsing all 507 articles
Browse latest View live

Papers Please – Graph Bundling Pt. 1: Theory

Watch pt. 1 here. Let’s spread a bit of joy and dive into VEX and Houdini-SOPs again to implement a really neat technique from a french/dutch paper covering graph bundling. While graph bundling is...

View Article


Papers Please – Graph Bundling Pt. 2: Building The Setup

Watch pt. 2 here. In part two of our tutorial on Kernel Density Estimation Graph Bundlig we’re implementing the setup and adapt it to create smooth animations. Paper: Graph bundling by Kernel Density...

View Article


Rendering 101 pt. 6: Three Point Light (Studio)

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

Rendering 101 pt. 7: Basic Setup – Mantra

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

Rendering 101 pt. 8: Basic Setup – Redshift

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article


Rendering 101 pt. 9: Basic Setup – Octane

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

A Bit Of VEX : Easy Caustics Generator

Last week we’ve been visited by our good friend Fritz “Frizz the Whizz” Kemmler – a most talented developer. And while pondering some other algorithms, we needed a bit of distraction. So we ended up...

View Article

Rendering 101 pt. 10: Basic Setup – RenderMan

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article


Rendering 101 pt. 11: Basic Setup – Arnold

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article


A Bit Of VEX : Caustics Generator pt. 2 – Extended Features

Building on our last setup, we’re covering rendering out your caustics using COPs, art directing their pattern and making your caustics tileable. Download Project File

View Article

Rendering 101 pt. 12: Basic Setup – V-Ray

Based on our initial Mantra setup we adapt our scene to be rendered in V-Ray. Download Project File

View Article

Guest Tutorial: Dr. Jeroen Claus – Rendering The Corona Virus’ Spike Protein

You asked us how to visualize the corona virus, but we’re by no means biologists… So we went out (Only virtually of course – we’re still curfewed as of today.) and found someone who is more qualified...

View Article

Nerd Chat: Dr. Jeroen Claus – Covid, Proteins, Visualisation

Mo chats with Phospho’s Jeroen Claus, covering topics such as protein visualization, virus nubbins and Folding@Home. Jeroen’s Company: https://www.phospho.co.uk/ David Goodsell:...

View Article


Rendering 101 pt. 13: Lighting & Rendering Glass In Redshift

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

Quicktip: Fluid Splashes Using FLIP

After we went over shading, lighting and rendering refractive materials in our latest video in Rendering 101, you wanted to know how the liquid splash we used had been created. Look no further – in...

View Article


Rendering 101 pt. 14: Photon Mapping / Caustics In Redshift

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

Essential TD Skills: Designing & Implementing Algorithms

A popular misconception we often encounter when answering questions, is the notion that in order to simulate an effect A that looks somewhat similar to another algorithm we built to simulate effect B,...

View Article


Rendering 101 pt. 15: Volume Shading Principles Demonstrated In Redshift

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

Rendering 101 pt. 16: Subsurface Scattering in Redshift – 3 Flavors

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

View Article

Procedurally Modeling A Raspberry

Mo has recently started learning Blender. (Don’t worry – we won’t ditch Houdini. We just think Blender makes for a nice addition to our toolkit.) And while watching a certain popular donut tutorial, it...

View Article
Browsing all 507 articles
Browse latest View live