Papers Please – Graph Bundling Pt. 1: Theory
Watch pt. 1 here. Let’s spread a bit of joy and dive into VEX and Houdini-SOPs again to implement a really neat technique from a french/dutch paper covering graph bundling. While graph bundling is...
View ArticlePapers Please – Graph Bundling Pt. 2: Building The Setup
Watch pt. 2 here. In part two of our tutorial on Kernel Density Estimation Graph Bundlig we’re implementing the setup and adapt it to create smooth animations. Paper: Graph bundling by Kernel Density...
View ArticleRendering 101 pt. 6: Three Point Light (Studio)
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View ArticleRendering 101 pt. 7: Basic Setup – Mantra
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View ArticleRendering 101 pt. 8: Basic Setup – Redshift
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View ArticleRendering 101 pt. 9: Basic Setup – Octane
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View ArticleA Bit Of VEX : Easy Caustics Generator
Last week we’ve been visited by our good friend Fritz “Frizz the Whizz” Kemmler – a most talented developer. And while pondering some other algorithms, we needed a bit of distraction. So we ended up...
View ArticleRendering 101 pt. 10: Basic Setup – RenderMan
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View ArticleRendering 101 pt. 11: Basic Setup – Arnold
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View ArticleA Bit Of VEX : Caustics Generator pt. 2 – Extended Features
Building on our last setup, we’re covering rendering out your caustics using COPs, art directing their pattern and making your caustics tileable. Download Project File
View ArticleRendering 101 pt. 12: Basic Setup – V-Ray
Based on our initial Mantra setup we adapt our scene to be rendered in V-Ray. Download Project File
View ArticleGuest Tutorial: Dr. Jeroen Claus – Rendering The Corona Virus’ Spike Protein
You asked us how to visualize the corona virus, but we’re by no means biologists… So we went out (Only virtually of course – we’re still curfewed as of today.) and found someone who is more qualified...
View ArticleNerd Chat: Dr. Jeroen Claus – Covid, Proteins, Visualisation
Mo chats with Phospho’s Jeroen Claus, covering topics such as protein visualization, virus nubbins and Folding@Home. Jeroen’s Company: https://www.phospho.co.uk/ David Goodsell:...
View ArticleRendering 101 pt. 13: Lighting & Rendering Glass In Redshift
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View ArticleQuicktip: Fluid Splashes Using FLIP
After we went over shading, lighting and rendering refractive materials in our latest video in Rendering 101, you wanted to know how the liquid splash we used had been created. Look no further – in...
View ArticleRendering 101 pt. 14: Photon Mapping / Caustics In Redshift
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View ArticleEssential TD Skills: Designing & Implementing Algorithms
A popular misconception we often encounter when answering questions, is the notion that in order to simulate an effect A that looks somewhat similar to another algorithm we built to simulate effect B,...
View ArticleRendering 101 pt. 15: Volume Shading Principles Demonstrated In Redshift
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View ArticleRendering 101 pt. 16: Subsurface Scattering in Redshift – 3 Flavors
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View ArticleProcedurally Modeling A Raspberry
Mo has recently started learning Blender. (Don’t worry – we won’t ditch Houdini. We just think Blender makes for a nice addition to our toolkit.) And while watching a certain popular donut tutorial, it...
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