Rendering 101 – pt. 26: Contemporary Lighting Styles Pt.1 – The Very Simple Ones
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View ArticleGuest Tutorial: Path Solver
We’re thrilled to have Houdini artist supreme Vladyslav Lavrenov for a guest tutorial. And quite a hefty one! Vlad takes us through his reasoning and steps to build a path solver in Houdini to have...
View ArticleRendering 101 – pt. 27: Contemporary Lighting Styles Pt.2 – The (Slightly)...
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View ArticleRendering 101 – pt. 28: Seamless High Key Lighting
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View ArticleHoudini On Mushrooms: Karma – Point Attributes & Render Settings
Watch Mo fail as he tries rendering out a 3D Scan in Houdini’s new (and very beta) rendering engine, Karma. The perils of using beta software… 3D scanned mushroom from www.aixterior.com Download...
View ArticleRendering 101 pt. 29: PBR Part 1 – The Physics
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View ArticleExporting Alembics For Blender: A Few Hacks
Mo struggles to bring over animated point attributes from Houdini into Blender. Resulting in a very (very!) hacky workflow. Please let us know in the comments that there’s a better way to pull this...
View ArticleRendering 101 – pt. 30: Redshift In Solaris – Specular Lighting
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View ArticleNerd Chat: Matthias Winckelmann – Unreal Engine, AI Influencers & Realtime
Watch Matthias’ Unreal Engine Quickstart here. Matthias Winckelmann talks Unreal Engine, his perspective on realtime in the commercial space, AI design influencers and what to expect (and what not)...
View ArticleWorkshop: Unreal Engine Quickstart
Full playlist here. Super hyped to have Matthias Winckelmann on board! You might know him from “Rachael is not real” where he built an AI design influencer bot that posts daily renderings to instagram....
View ArticleParticles Part 09 – Rain Part 02 – Rendering
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View ArticleNew In Houdini 18.5
Full Playlist Here Houdini 18.5 is out! And here are the features that got us excited! Of course there’s much more. (SOP based rigging anyone?!) We had great joy in seeing that Karma has come a long...
View ArticleNew In Houdini 18.5 – KineFX
Full Playlist Here Revisiting an old technique Manu covered a while ago. But this time using H18.5’s new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a...
View ArticlePDG 101 – Pt.1: Course Overview & PDG Basics
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View ArticleMeet Chris Kopic
Subscribers of our Patreon already noticed – we have a new face on board. Meet Chris Kopic, technical artist, educator and designer. Chris agreed to teaching an area of Houdini we neglected until now:...
View ArticlePDG 101 – Pt.2: Wedging
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View ArticleUnreal Engine Blueprints – Pt.1: Introduction
Matthias Winckelmann promised he’d dive deeper into Unreal Engine. And sometimes we keep our promises. In this course, Matthias takes you through the basics to set up your very first project using...
View ArticleUnreal Engine Blueprints – Pt.2: Physics
In this video, Matthias Winckelmann takes you through the steps necessary to set up basic physics in Unreal Engine. This is the second video of Matthias’ course “Blueprints 101” – To access more...
View ArticleUnreal Engine Blueprints – Pt.3: Getting Started With Blueprints
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View ArticleUnreal Engine Blueprints – Pt.4: Setting Up A Camera
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