Houdini In Five Minutes 03: Attributes
What on earth did we just do?! Let’s talk a bit more about one of Houdini’s fundamental building blocks: Attributes. Download Project File
View ArticleHoudini In Five Minutes 04: Rendering It
What is geometry worth if we can’t generate an image out of it? Let’s do this by setting up Mantra, Houdini’s built in render engine. Download Project File
View ArticleHoudini In Five Minutes 05: Making Your Rendering Look Nicer
A bit of depth of field can never harm! Learn how to tweak your render settings in Mantra for final rendering. Download Project File
View ArticleHoudini In Five Minutes 06: Art Directing Your Scattered Spheres
How about we start art directing our scattered spheres and rebuild our setup so we can paint where we want our objects to got? Look no further! NOTE: As I might have mentioned, Mantra is by no means a...
View ArticleHoudini In Ten Minutes 07: Animating The Spheres
Let’s get things moving and build procedural animations using our scatter setup. And while we’re at it why not talk a bit about more or less clever ways to set this up… NOTE: As I might have mentioned,...
View ArticleHoudini In Five Minutes 08: Exporting To Alembic
A few words on how to get our animated geo out into other tools. And more importantly a few thoughts about helping yourself when stuck in Houdini. NOTE: As I might have mentioned, Mantra is by no means...
View ArticleHoudini In Five Minutes 09: For-Loops & Extrusions
Apart from attributes, loops and iterative techniques are maybe the most useful concept when building your procedural geometry inside Houdini. With very efficient node trees we can cook up pretty...
View ArticleRendering 101 pt. 5: Studio Intro / Light Formers
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View ArticleHoudini In Five Minutes 10: Procedural Animations Using The SOP Solver
The very first (and still imho the most fun) way to dive into simulation territory is Houdini’s SOP solver: It allows you to execute a node tree on a previous frame’s data. This gives you the ability...
View ArticleHoudini In Five Minutes 11: The Foreach Loop
Ever wanted to take your meshes apart and work on their individual polygons? No? Doesn’t matter – here’s the foreach loop which allows you to do exactly that! Download Project File
View ArticleHoudini In Five Minutes 12: Setting Up Particles
Houdini isn’t just a great tool for procedural geometry creation – it’s also the single most powerful particle system we’ve seen to this day. Plus: The particles are deeply integrated into Houdini’s...
View ArticleHoudini In Five Minutes 13: Setting Up Grains
With version 17, Houdini introduced a new simulation framework called vellum. It is based on position based dynamics and thus offers a relatively fast way to simulate a multitude of effects. In our...
View ArticleHoudini In Five Minutes 14: Rendering Grains In Redshift
After we’re done setting up our simulation, let’s render it! This time using Redshift, one of our favorite engines when it comes to working and rendering in Houdini. Yes it doesn’t come with Houdini....
View ArticleHoudini In Five Minutes 15: Packed Primitives (Theory)
Let’s dive into our last bunch of videos in this first sprint of “Houdini in five minutes” with a seemingly dry topics: Packed Primitives / Instances. Although slightly technical, it’s a powerful...
View ArticleHoudini In Five Minutes 16: Building A Flip Display Using MOPs
Let’s put our newfound knowledge of packed primitives and the MOPs toolkit to use and build a straightforward mechanical display! Download Motion Operators for free. Download Project File
View ArticleHoudini In Five Minutes 17: SOPs, Redshift & MOPs – Isocontours: Setting Up...
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built...
View ArticleHoudini In Five Minutes 18: SOPs, Redshift & MOPs – Isocontours: Setting Up...
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built...
View ArticleHoudini In Five Minutes 19: SOPs, Redshift & MOPs – Isocontours: Setting Up...
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built...
View ArticleHoudini In Five Minutes 20: That’s All Folks!
That’s it for the first sprint of “Houdini in five minutes”. We’ll probably publish additional five minute tutorials in the future but for now it’s back to our default schedule: Bi-Weekly Free tut and...
View ArticleMove Geometry Along a Curve
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