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AHTYA 2.0 – pt.31: Smoke Stick Part 2 – Adding Details

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Nerd Rant 3.0 Ep. 01: UglyStupidHonest (Incapable of Pulling Focus)

This is the one that’s out of focus, as Mo doesn’t check focus and it shows. Chris Hoffmann is visiting and talks AI, art, generative design and everything else. Chris Hoffmann’s Website ComfyUI Wundt...

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AHTYA 2.0 – pt.32: Smoke Stick Part 3 – Rendering in Karma

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Volume Style Transfer With ONNX

In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull –...

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AHTYA 2.0 – pt.33: SOPs vs DOPs

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AHTYA 2.0 – pt.34: Course Completed!

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Popping a Soap Bubble

Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File

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Rolling Shutter – Bending Time With Attribs

Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it’s own! And that artifact is rolling shutter. To achieve...

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Building a Substance like texturing workflow in Copernicus

We’re back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let’s see if we can build a texturing workflow where we can bring in multiple pbr...

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Building a PBR layering asset in Copernicus

In the last video, we showed you our take on a Substance like pbr layering workflow in Copernicus. And in that video we used a custom Digital Asset that allowed us to quickly load in all textures of a...

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Building a Particle Brush for Copernicus

One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it’s surface, leaving some...

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ML101 – pt. 00: Introduction

This course is about making Machine Learning the next tool in your Houdini toolbox. Just like some problems are best solved with vector maths or Vex or Python, some problems get way easier with ML and...

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ML101 – pt. 01: DIY Neural Net & Regression Basics

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Blender Guest Tutorial: Game of Life

Louis Brodnig is back with another great tutorial and a Game. Conway´s Game of Life to be exact. In this video he shows you how it works and how to make fun animations with it in Blender. Download...

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ML101 – pt. 02: The Python Install Episode

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ML101 – pt. 03: Transferring training data from Houdini to Python

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Free Tutorial: Triplanar Mapping in COPs – pt. 1

This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat...

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ML101 – pt. 04: From Python back to Houdini

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Free Tutorial: Triplanar Mapping pt. 2 – Normal Maps

In the second Part of this Tutorial, we will tackle Normal Maps. We will talk about coordinate systems and why they affect Normal maps and how to create a system that works even with changing objects....

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ML101 – pt. 05: Adding Tensorboard

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