ML101 – pt. 06: Finishing our Neural Net
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View ArticleEasy Houdini: Clay 3D Printing With Vellum
Let’s take a quick break from Copernicus and build a good, old fashioned, simple SOPs setup. And also recreate a look from additive manufacturing, that we like quite a lot here: 3d printing with clay...
View ArticleJam2Go Datamoshing in Copernicus
We’ve also seen the amazing video about Datamoshing in Unreal Engine by Jam2Go and couldn’t help but wondering: Can pull this off in Houdini as well? And with a bit of Karma-, SOPs-, and...
View ArticleML101 – pt. 07: Section Overview and Pose Generation
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View ArticleThrowing A Snowball With MPM
We haven’t forgotten about the other big addition to Houdini with 20.5: The MPM solver! So to get into the holiday spirits, let’ s simulate a snowball. In this video, we’re covering the full process...
View ArticleML101 – pt. 08: Pose Prep 01 – Extracting Differences
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View ArticleGuest Tutorial: Truchet Tiles by Simon Fiedler
We‘re very happy to have Houdini magician Simon Fiedler back on the show! Simon will show you how to build and arrange truchet tiles in Houdini! An idea he, oddly enough, got from viral soccer ball...
View ArticleML101 – pt. 09: Reducing our Data – the PCA Node
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View ArticleSpace Filling Cable Generator
Chris recently stumbled on an old interview from SideFX with Guerilla Games, the makers of Horizon: Zero Dawn. And in that interview Vladimir Lopatim shared a really neat setup of a space filling cable...
View ArticleML101 – pt. 10: Reducing our Data – Encoding, Exporting and Training our...
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View ArticleML101 – pt. 11: Building the Inference Setup
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View ArticleML101 – pt. 12: Addendum A: Stacking Additional Models
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View ArticlePainterly Renders with Houdini Curves and Blender Grease Pencil
Welcome to this years first Blendini Tutorial…? Well, Blender has gotten really good at rendering brushstrokes with it’s Grease Pencil system – and Chris wants to have that functionality for his...
View ArticleML101 – pt. 13: Generating Poses With Vellum And PDG
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View ArticleAdvanced Setups 30 – PCA Magic 1: Aligning Objects
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View ArticleSimulating the NileRed Logo with Copernicus and OpenCL
Today we’re covering two topics in Copernicus, that are long overdue: Cellular Automata and OpenCL. CAs because they’re a classic Entagma topic and now we actually have a way in Houdini to actually...
View ArticleAdvanced Setups 30 – PCA Magic 2: Dejitter animations
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View ArticleFree Tutorial: Procedural Crystal Generator
Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender...
View ArticleNerd Rant Special: Barcelona Supercomputing Center – Fernando Cucchietti
Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. His first interviewpartner is Fernando Cucchietti...
View ArticleGuest Tutorial: Folding Paper in Vellum
You wished for more Moritz, we bring you more – Moritz-es. In this Tutorial Moritz Rudek is showing you a very simple way to create this paperfolding effect in Vellum! We hope you can tweak this...
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