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ML101 – pt. 06: Finishing our Neural Net

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Easy Houdini: Clay 3D Printing With Vellum

Let’s take a quick break from Copernicus and build a good, old fashioned, simple SOPs setup. And also recreate a look from additive manufacturing, that we like quite a lot here: 3d printing with clay...

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Jam2Go Datamoshing in Copernicus

We’ve also seen the amazing video about Datamoshing in Unreal Engine by Jam2Go and couldn’t help but wondering: Can pull this off in Houdini as well? And with a bit of Karma-, SOPs-, and...

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ML101 – pt. 07: Section Overview and Pose Generation

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Throwing A Snowball With MPM

We haven’t forgotten about the other big addition to Houdini with 20.5: The MPM solver! So to get into the holiday spirits, let’ s simulate a snowball. In this video, we’re covering the full process...

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ML101 – pt. 08: Pose Prep 01 – Extracting Differences

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Guest Tutorial: Truchet Tiles by Simon Fiedler

We‘re very happy to have Houdini magician Simon Fiedler back on the show! Simon will show you how to build and arrange truchet tiles in Houdini! An idea he, oddly enough, got from viral soccer ball...

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ML101 – pt. 09: Reducing our Data – the PCA Node

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Space Filling Cable Generator

Chris recently stumbled on an old interview from SideFX with Guerilla Games, the makers of Horizon: Zero Dawn. And in that interview Vladimir Lopatim shared a really neat setup of a space filling cable...

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ML101 – pt. 10: Reducing our Data – Encoding, Exporting and Training our...

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ML101 – pt. 11: Building the Inference Setup

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ML101 – pt. 12: Addendum A: Stacking Additional Models

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Painterly Renders with Houdini Curves and Blender Grease Pencil

Welcome to this years first Blendini Tutorial…? Well, Blender has gotten really good at rendering brushstrokes with it’s Grease Pencil system – and Chris wants to have that functionality for his...

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ML101 – pt. 13: Generating Poses With Vellum And PDG

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Advanced Setups 30 – PCA Magic 1: Aligning Objects

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Simulating the NileRed Logo with Copernicus and OpenCL

Today we’re covering two topics in Copernicus, that are long overdue: Cellular Automata and OpenCL. CAs because they’re a classic Entagma topic and now we actually have a way in Houdini to actually...

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Advanced Setups 30 – PCA Magic 2: Dejitter animations

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Free Tutorial: Procedural Crystal Generator

Crystals are tedious to create by hand, especially if you want to create lots of them. In this tutorial Manuel looks into how to create a procedural crystal generator from start to finish using Blender...

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Nerd Rant Special: Barcelona Supercomputing Center – Fernando Cucchietti

Moritz visited the BSC – the Barcelona Supercomputing Center last August and had the pleasure of meeting the Designers and Scientists that work there. His first interviewpartner is Fernando Cucchietti...

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Guest Tutorial: Folding Paper in Vellum

You wished for more Moritz, we bring you more – Moritz-es. In this Tutorial Moritz Rudek is showing you a very simple way to create this paperfolding effect in Vellum! We hope you can tweak this...

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