Demystifying Hamburg’s Concert Hall’s Acoustic Panels
Having visited Hamburg recently I was smitten by the city’s concert hall, the Elbphilharmonie. What looks quite minimalistic from afar turns out to be an incredibly detailed building. Of special...
View ArticleGeometry Nodes Ep13 – Create the Procedural Low Poly Rocks Geometry
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View ArticleGeometry Nodes Ep14 – Create the Procedural Low Poly Rocks Shader
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View ArticleKineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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View ArticleKineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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View ArticleDemystifying Sevilla’s Parasols: Waffle Structures
At a recent Houdini meetup, Luc Morroni came up with quite an interesting tutorial topic: Procedural waffle structures, like the ones used in Sevilla’s Metropol Parasol. Seems easy enough at first I...
View ArticleNerd Rant 2.0 Ep. 20: Midjourney, Dall-E & AI vs. Design
Manu and Mo ramble on about what the arrival of AI tools such as midjourney, Dall-E or Imagen mean for (not only) the field of visual design.
View ArticleGiving Birth Using Vellum
Sometimes we get the weirdest questions. And we’re quite thrilled about them! This time our friend Patrick (https://www.altshift.de/) approached us with a.. let’s call it special Vellum setup and some...
View ArticleKineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
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View ArticleNoise Advection with Geometry Nodes
Advecting points through vector fields is often handy for different purposes. It can be used to visualize noise fields or vector volumes or just to create some beautiful abstracted graphics. Follow...
View ArticleProcedural UV Unwrapping with Geometry Nodes
This tutorial uses Blender 3.3 Alpha. You can get this version from here: Download Experimental Builds Blender 3.3 Alpha adds nodes for procedural UV unwrapping. In this quick tip tutorial Manuel...
View ArticleAdvanced Setups 18 – Implementing Monte Carlo Geometry Processing in VEX
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View ArticleProcedurally Create Detroit Agate with a Karma Shader
If layers over layers of car paint accumulate in the factory over the years they create grey rocks with magic hidden inside. Once you start to cut and polish these rocks all the individual color layers...
View ArticleBetter Texture Tiling
Even if you have a perfect tilable texture with seamless borders you often run into problems when tiling the same texture often to cover large areas. If your texture happens to be irregular you might...
View ArticleKineFX 101 – Pt.16: Rigging An IK Robot Arm
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View ArticleNew In Houdini 19.5 Pt.1: Tangent Fields (And a Bit of VEX)
Mo visited the Art Gallery of Ontario and got inspired to test drive one of the hidden gems in Houdini 19.5 – Tangent Fields. Download Project File
View ArticleNew In Houdini 19.5 Pt 2: Karma XPU Beta (MaterialX, Solaris)
Mo visited the Art Gallery of Ontario and got inspired. In This video he’s using Solaris, Karma XPU and MaterialX to shade and render the sculpture created in this tutorial. Download Project File
View ArticleNew In Houdini 19.5 Pt 3: Shallow Water Solver (Plus KarmaXPU)
Mo is going to SIGGRAPH – and he’s running late. So this text admittedly is very brief. In this video we’re gonna (ab)use Houdini’s new shallow water solver to create this abstract streamline...
View ArticleGeometry Nodes Ep15 – Real World Project 1 – Psyche Transform Effect
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View ArticleGeometry Nodes Ep16 – Psyche Transform – Spherical Falloff
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