New In Houdini 19.5 Pt 4: SOP FLIP Fluids
One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new...
View ArticleKineFX 101 – Pt.17: No VEX Procedural Walkers
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View ArticleNerd Rant 2.0 Ep. 21: New House, New Studio, New PC Case, New Everything
Manu moved houses, Mo helped rebuild the Nerd Rant studio in Manu’s attic, the guys ramble on about redecorating, WD40, luggable PC cases and portable displays for your travelling workstation needs....
View ArticleKineFX 101 – Pt.18: CFX: Muscles Part 1
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View ArticleKarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry
It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released...
View ArticleKarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering
In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag. We’ll be setting up a simple scene graph in solaris,...
View ArticleGeometry Nodes Ep17 – Finishing the Falloff and Node Groups
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View ArticleKarmaXPU Quickstart Pt. 2 – Custom Attributes, Subsurface Scattering
Continuing with our KarmaXPU quickstart, this video covers reading custom attributes into a MaterialX shader and using it to drive the look of our material’s subsurface scattering. Download Project File
View ArticleKineFX 101 – Pt.19: CFX: Muscles Part 2
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View ArticleNerd Rant 2.0 Ep. 22: Manu’s Dad’s Paintings
While moving, Manu unearthed a part of his dad’s portfolio of oil and watercolor paintings. Mo and him discuss his father’s art style, marvel at some contemporary art and ramble on about growing up...
View ArticleGeometry Nodes Ep18 – Creating Instances and Manipulating them
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