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New In Houdini 19.5 Pt 4: SOP FLIP Fluids

One of the major milestones in Houdini 19.5 is the SOPification of FLIP fluids – allowing for a much more streamlined setup of fluid simulations. In this video Mo goes over the basics of the new...

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KineFX 101 – Pt.17: No VEX Procedural Walkers

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Nerd Rant 2.0 Ep. 21: New House, New Studio, New PC Case, New Everything

Manu moved houses, Mo helped rebuild the Nerd Rant studio in Manu’s attic, the guys ramble on about redecorating, WD40, luggable PC cases and portable displays for your travelling workstation needs....

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KineFX 101 – Pt.18: CFX: Muscles Part 1

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KarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry

It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released...

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KarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering

In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag. We’ll be setting up a simple scene graph in solaris,...

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Geometry Nodes Ep17 – Finishing the Falloff and Node Groups

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KarmaXPU Quickstart Pt. 2 – Custom Attributes, Subsurface Scattering

Continuing with our KarmaXPU quickstart, this video covers reading custom attributes into a MaterialX shader and using it to drive the look of our material’s subsurface scattering. Download Project File

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KineFX 101 – Pt.19: CFX: Muscles Part 2

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Nerd Rant 2.0 Ep. 22: Manu’s Dad’s Paintings

While moving, Manu unearthed a part of his dad’s portfolio of oil and watercolor paintings. Mo and him discuss his father’s art style, marvel at some contemporary art and ramble on about growing up...

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Geometry Nodes Ep18 – Creating Instances and Manipulating them

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