Geometry Nodes Ep01 – Intro to Geometry Nodes
In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be...
View ArticleGeometry Nodes Ep02 – Working with Geometry
Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use...
View ArticleGeometry Nodes Ep03 – Working with Attributes
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View ArticleGeometry Nodes Ep04 – Node Properties
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View ArticleNerd Rant 2.0 – Ep.17: Using Python Libraries In Houdini
Before leaving for easter holidays, Manu & Mo discuss the usefulness and pain involved in using Python libraries in Houdini’s SOP context to easily access higher level functionality like arcane...
View ArticleGeometry Nodes Ep05 – What are Vectors
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View ArticleGeometry Nodes Ep06 – Creating a Vector Visualizer
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View ArticleGeometry Nodes Ep07 – Refine the Vector Visualizer
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View ArticleGeometry Nodes Ep08 – Make the Visualizer into a reusable Node Group
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View ArticleGeometry Nodes Ep09 – Visualize Vector Addition
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View ArticleCreating An Abstract Wire Sculpture
One of those classic setups again! This time we’re combining custom point advection with a few nifty techniques in Houdini to analyze how our base geometry is shaped and where its edges are. Also we’ll...
View ArticleNerd Rant 2.0 – Ep.18: CG vs. Photography
Manu and Mo ramble on about what sets CG and photography apart and what might make them closer than they appear at first glance. Rethinking Photography (German): https://fotografieneudenken.de Chris...
View ArticleKineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing...
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View ArticleOFFF Special: My First Vellum Sim
Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File
View ArticleGeometry Nodes Ep10 – Fields
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View ArticleGeometry Nodes Ep11 – Create Noise Driven Displacement
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View ArticleGeometry Nodes Ep12 – Displace and Shade a Torus by Noise
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View ArticleNerd Rant 2.0 – Ep. 19: Mo Was At OFFF, The Second Wave Of Houdini For Designers
Mo got to go to Barcelona to present at OFFF and is still on cloud number nine. The guys discuss what learning and teaching Houdini to a visually minded person means, how and why there is a resurgence...
View ArticleKineFX 101 – Pt.13: Combining Vellum with KineFX
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View ArticleAdvanced Setups 17 – Jeroen Claus: Solving The Traveling Salesperson Problem...
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