KineFX 101 – Pt.6: Building Procedural Walkers
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View ArticleNerd Rant 2.0 – Ep.12: Digital humans
While pondering what makes a decent digitally created human figure, Manu & Mo go almost toe-deep into the philosophical aspects of what believable digital humans would mean technologically and for...
View ArticleHoudini Tutorial: Melting Things using FLIP
Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about...
View ArticleKineFX 101 – Pt.7: Building An Auto Framing Camera
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View ArticleNerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk
This is a special nerd rant – just an excuse to upload well over an hour of Vinz and Mo struggling with understanding / teaching Houdini to an absolute beginner. So if you’re thinking of learning...
View ArticleVellum 101 – pt. 40: Melting Things Using Vellum Fluid
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View ArticleAbstract Particle Animation Using Houdini, Vellum & Octane Render
Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)
View ArticleKineFX 101 – Pt.8: Character Animation Using Motionclips
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View ArticleNerd Rant 2.0 – Ep.14: Learning Houdini With Vincent Schwenk pt. 2
TPart two of our special Nerd Rant with Vincent Schwenk is here! This time we spend time talking about getting geo into and out of Houdini, tweaking simulations and how to install MOPs for Houdini,...
View ArticlePack Points inside Objects with Geometry Nodes
Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build...
View ArticleKineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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View ArticleNerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains
Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly...
View ArticlePython in Houdini: Controlling An Embroidery Machine (DST Export)
In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini:...
View ArticleKineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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View ArticlePacking Rigid(ish) Bodies In Vellum
Yes, we covered this in our “packing the Torus” tutorial, however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection...
View ArticleAdvanced Setups 16 – Multithreading Python
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View ArticleNerd Rant 2.0 – Ep. 16: Blatant Advertising, Premium Course Blender Geometry...
New premium course out on April 14th: Generative Design Using Blender Geometry Nodes Mo is cranky he’s back in Germany, Manu isn’t cranky although he hasn’t been out of Germany. Manu discusses his soon...
View ArticleKineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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View ArticleHoudini Guest Tutorial: Jeroen Claus – Creating Toon Shading Outlines
Thrilled to have Jeroen Claus back for a quick tutorial on creating toon outlines as geometry in Houdini. Ideal for those hybrid renders between toon and photoreal shading. Download Project File (.zip)
View ArticleGeometry Nodes Ep00 – Overview
Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural...
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