Quantcast
Channel: Entagma
Browsing all 507 articles
Browse latest View live

KineFX 101 – Pt.6: Building Procedural Walkers

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article


Nerd Rant 2.0 – Ep.12: Digital humans

While pondering what makes a decent digitally created human figure, Manu & Mo go almost toe-deep into the philosophical aspects of what believable digital humans would mean technologically and for...

View Article


Houdini Tutorial: Melting Things using FLIP

Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about...

View Article

KineFX 101 – Pt.7: Building An Auto Framing Camera

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article

Nerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk

This is a special nerd rant – just an excuse to upload well over an hour of Vinz and Mo struggling with understanding / teaching Houdini to an absolute beginner. So if you’re thinking of learning...

View Article


Vellum 101 – pt. 40: Melting Things Using Vellum Fluid

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article

Abstract Particle Animation Using Houdini, Vellum & Octane Render

Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)

View Article

KineFX 101 – Pt.8: Character Animation Using Motionclips

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article


Nerd Rant 2.0 – Ep.14: Learning Houdini With Vincent Schwenk pt. 2

TPart two of our special Nerd Rant with Vincent Schwenk is here! This time we spend time talking about getting geo into and out of Houdini, tweaking simulations and how to install MOPs for Houdini,...

View Article


Pack Points inside Objects with Geometry Nodes

Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build...

View Article

KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article

Nerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains

Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly...

View Article

Python in Houdini: Controlling An Embroidery Machine (DST Export)

In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini:...

View Article


KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article

Packing Rigid(ish) Bodies In Vellum

Yes, we covered this in our “packing the Torus” tutorial, however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection...

View Article


Advanced Setups 16 – Multithreading Python

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article

Nerd Rant 2.0 – Ep. 16: Blatant Advertising, Premium Course Blender Geometry...

New premium course out on April 14th: Generative Design Using Blender Geometry Nodes Mo is cranky he’s back in Germany, Manu isn’t cranky although he hasn’t been out of Germany. Manu discusses his soon...

View Article


KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX

To view this content, you must be a member of Entagma's Patreon at $29 or more

View Article

Houdini Guest Tutorial: Jeroen Claus – Creating Toon Shading Outlines

Thrilled to have Jeroen Claus back for a quick tutorial on creating toon outlines as geometry in Houdini. Ideal for those hybrid renders between toon and photoreal shading. Download Project File (.zip)

View Article

Geometry Nodes Ep00 – Overview

Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural...

View Article
Browsing all 507 articles
Browse latest View live