Nerd Rant 2.0 – Ep.7: Photogrammetry
Manu dons his finest T-shirt, Mo is going all lumberjack, the audio offset still hasn’t been fixed and the guys discuss their experience turning photos into 3D meshes.
View ArticleAdvanced Setups 11 – DIY Laplace & Poisson Solvers: Jacobi, Gauss-Seidel & SOR
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View ArticleTying A Ribbon Knot in Vellum
That special season of the year is creeping ever closer and you might be starting to think about gift wrapping. One important aspect of which is the decorative ribbon that goes around it. Not that...
View ArticleKineFX 101 – Pt.2: Building Procedural Skeletons
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View ArticleNerd Rant 2.0 – Ep.8: Dynamic Solvers
Mo dusted off his best shacket (yes, that’s a word!), Manu is donning his best summer shirt – at this point the guys are just trying to mentally escape winter. What better topic than dynamic solvers to...
View ArticleAdvanced Setups 12 – DIY Poisson Solver: Jacobi Red Black & OpenCL
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View ArticleRibbon Knot pt.2: Art Directing Wrinkles
In our last free tutorial we tied a ribbon into a knot, but what if you want (or need) to work on details like wrinkles or want to reshape parts of the knot? In this tutorial Mo covers one technique to...
View ArticleKineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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View ArticleNerd Rant 2.90 – Ep.9: Game Design, Mobile Games & Free To Play
We’ve got a guest! One that shares the same last name with Manu! It’s Marcel Casasola Merkle, game designer extraordinaire and we’re rambling about the state of games, game design and free to play.
View ArticleQuicktip: New Grouping Behaviour In H19
By a comment on one of our videos on YouTube we stumbled upon a strange behaviour in H19 which took us a few minutes to figure out. Turns out grouping expressions are evaluated slightly differently in...
View ArticleAdvanced Setups 13 – DIY Poisson Solver: Jacobi Two Pass & von Neumann...
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View ArticleSmearing Paint using FLIP
We’ve been asked by Patrick how to pull off something like these beautiful paint smears in Houdini, so we got to work. Using basic FLIP techniques will get us quite far, we just have to find the right...
View ArticleKineFX 101 – Pt.4: Balancing Pebbles
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View ArticleNerd Rant 2.0 – Ep.10: Dynamic Solvers
Suffering through German autumn part two: Manu & Mo finally got the heaters running and aren’t freezing anymore. Fantasizing about working from some warm and sandy beach, they discuss the pitfalls...
View ArticleAdvanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
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View ArticleRender Houdini Particles with Blender CyclesX via Geometry Nodes
Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial...
View ArticleKineFX 101 – Pt.5: The Rig Attrib VOP
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View ArticleNerd Rant 2.0 – Ep.11: Game Design – Tools & Processes
In the second part of our nerd rant with guest Marcel Casasola Merkle we talk about the nitty gritty of what game development means. To Marcel. We talk tools, techniques, opinions on what to best use...
View ArticleAdvanced Setups 15 – Solving Optimal Transport using Python and POT
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View ArticleSimulating A Rubber Band Ball In Vellum
Again Patrick triggered this one by asking if we could have a look at a setup he’s been working on. And boy did we like what we saw. Mo decided to simplify it a bit and slow it down so it could be used...
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