Guest Course: Creating a Rolling Objects Solver – Part 1
View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to...
View ArticleGuest Course: Creating a Rolling Objects Solver – Part 2
In part two of our free course on building a rolling object solver, Bastian J. Schiffer starts building the actual solver. Download Project Files
View ArticleGuest Course: Creating a Rolling Objects Solver – Part 3
In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files
View ArticleGuest Course: Creating a Rolling Objects Solver – Part 4
In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files
View ArticleGeometry Nodes Ep21 – Creating the Second Layer: The Yarn Sculpture
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View ArticleGuest Course: Creating a Rolling Objects Solver – Part 5
In part five of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver to work with POP particles. Download Project Files
View ArticleGuest Course: Creating a Rolling Objects Solver – Part 6
In part six of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver so it works with discs instead of spheres. Download Project Files
View ArticleGuest Course: Creating a Rolling Objects Solver – Part 7
In part seven of our free course on building a rolling object solver, Bastian J. Schiffer extends our solver to take into account random initial rotation and so it works with cubes instead of tubes....
View ArticleHoudini Tutorial: Waddington Landscape
We are very excited to host our dear friend Dr. Jeroen Claus with a very special tutorial. He’s been working together with Tape Lab, UCL Cancer Research’s Cell Communication Laboratory, to visualise...
View ArticleGeometry Nodes Ep22 – Coloring the Yarn Sculpture
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View ArticleCreating an AI Chimera Using Stable Diffusion
We continues poking into stable diffusion by giving a brief overview of what tokens and embeddings are and how the can be manipulated to blend between prompts. Finally we create some nonsensical...
View ArticleKineFX 101 – pt. 29: Rigging Volumes
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View ArticleCreating Escher Inspired Tiling Tesselations
Jeroen Claus happens “to know a particular kind of software that’s pretty good at applying a set of geometrical rules.” So he sets out to take you on a journey of building Escher inspired tesselations....
View ArticleAdvanced Setups 23 – Controlling Stable Diffusion With Houdini
Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library… But let’s not kid ourselves. Thanks to Automatic1111’s API Mo can duct tape together...
View ArticleAdvanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img
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View ArticleGeometry Nodes Ep23 – Finishing The Effect
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View ArticleDIY Rendering Engine Like It’s 1975
What do you do when you need fast info passes rendered out but are too stupid to set up something in ROPs and too lazy to use Solaris? Right – you build yourself a 1970s render engine straight in SOPs....
View ArticleAdvanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet
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View ArticleKineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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View ArticleKineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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