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Guest Course: Creating a Rolling Objects Solver – Part 1

View Full Course Here Please welcome our friend Bastian J. Schiffer who generously agreed not only to do a guest tutorial, but a full seven part course! In this begintermediate course, he is going to...

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Guest Course: Creating a Rolling Objects Solver – Part 2

In part two of our free course on building a rolling object solver, Bastian J. Schiffer starts building the actual solver. Download Project Files

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Guest Course: Creating a Rolling Objects Solver – Part 3

In part three of our free course on building a rolling object solver, Bastian J. Schiffer covers how to apply our solver to multiple elements at once. Download Project Files

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Guest Course: Creating a Rolling Objects Solver – Part 4

In part four of our free course on building a rolling object solver, Bastian J. Schiffer goes over how to use our setup to have objects rolling across displaced surfaces. Download Project Files

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Geometry Nodes Ep21 – Creating the Second Layer: The Yarn Sculpture

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Guest Course: Creating a Rolling Objects Solver – Part 5

In part five of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver to work with POP particles. Download Project Files

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Guest Course: Creating a Rolling Objects Solver – Part 6

In part six of our free course on building a rolling object solver, Bastian J. Schiffer modifies our solver so it works with discs instead of spheres. Download Project Files

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Guest Course: Creating a Rolling Objects Solver – Part 7

In part seven of our free course on building a rolling object solver, Bastian J. Schiffer extends our solver to take into account random initial rotation and so it works with cubes instead of tubes....

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Houdini Tutorial: Waddington Landscape

We are very excited to host our dear friend Dr. Jeroen Claus with a very special tutorial. He’s been working together with Tape Lab, UCL Cancer Research’s Cell Communication Laboratory, to visualise...

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Geometry Nodes Ep22 – Coloring the Yarn Sculpture

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Creating an AI Chimera Using Stable Diffusion

We continues poking into stable diffusion by giving a brief overview of what tokens and embeddings are and how the can be manipulated to blend between prompts. Finally we create some nonsensical...

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KineFX 101 – pt. 29: Rigging Volumes

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Creating Escher Inspired Tiling Tesselations

Jeroen Claus happens “to know a particular kind of software that’s pretty good at applying a set of geometrical rules.” So he sets out to take you on a journey of building Escher inspired tesselations....

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Advanced Setups 23 – Controlling Stable Diffusion With Houdini

Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library… But let’s not kid ourselves. Thanks to Automatic1111’s API Mo can duct tape together...

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Advanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img

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Geometry Nodes Ep23 – Finishing The Effect

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DIY Rendering Engine Like It’s 1975

What do you do when you need fast info passes rendered out but are too stupid to set up something in ROPs and too lazy to use Solaris? Right – you build yourself a 1970s render engine straight in SOPs....

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Advanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet

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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree

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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree

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