KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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View ArticleKineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
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View ArticleSimulating Curling Ribbons in Vellum
The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as...
View ArticleStrange Forests: Creating 2.5D Images with MLOPs and Faking DOF in Pointclouds
Now that MLOPs is released and available for everyone, let’s create some motion graphics using those new tools and combine them with other workflows we already know from Houdini. In this video Chris...
View ArticleBuilding a Latent Space in Houdini: Part 1 – Theory
This week we want to give you a lot more insight into what a latent space actually is and how it gets created. In this case not by using Stable Diffusion, but by building and training our own neural...
View ArticleBuilding a Latent Space in Houdini: Part 2 – Implementation
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View ArticleAHTYA 2.0 – pt. 03: Parameters, Keyframes & Basic Expressions
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View ArticleAHTYA 2.0 – pt. 02: Node Editor
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View ArticleAHTYA 2.0 – pt. 01: User Interface
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View ArticleAHTYA 2.0 – pt. 00: Course Overview
We’re renewing our beginner course for Houdini. We’re creating “Adding Houdini To Your Arsenal 2.0”. The first version was one of the earliest courses on our Patreon and is now already four years old....
View ArticleAHTYA 2.0 – pt. 04: Squishy Vellum Project Part 1
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View ArticleAHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2
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View ArticleSimulating a Belt Adjuster in Vellum
There are some setups that start out looking quite easy and then get harder the more you start thinking about them. And this belt adjuster is one of them because we got quite a few elements interacting...
View ArticleNerd Rant 2.0 Ep. 23: MLOPs – Machine Learning In Houdini
Mo has been away, working together with Paul Ambrosiussen to bring machine learning into Houdini. Resulting in a toolset with the bestest ever Banner on Github: MLOPs
View ArticleAHTYA 2.0 – pt. 06: Flower Tube Project Part 1
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View ArticleAHTYA 2.0 – pt. 07: Understanding Groups in Houdini
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View ArticleNerd Rant 2.0 Ep. 24: Python (In General & In Houdini)
Manu and Mo discuss why they stopped worrying and love Python.
View ArticleAdvanced Setups – pt.27: PyTorch Series 2a – Upgrading the Autoencoder
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View ArticleAdvanced Setups – pt.28: PyTorch Series 2b – Battle of the Latent Spaces
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View ArticlePaper Folding with Vellum
In this video Chris covers a simple way of simulating origami like patterns in Houdini and Vellum, just using edge groups and (depending on how you count them) three or six lines of vex. We can very...
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