Advanced Setups 03 – Accessing Geo Attributes In Python / Using potpourri3d
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View ArticleA Procedural Polka Dot Shader with Analytic Normals
Today we’ll build a procedural shader that produces a polka dot pattern. While this is quite informative, as we learn how to tile the uv space, the interesting part is creating the normal map. We want...
View ArticlePDG 101 – Pt.15: Batch Processing II: Manual Edits
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View ArticleCube Grid – Use Color on Geometry Nodes Instances
Geometry Nodes inside of Blender is constantly updated and expanded on. Using the latest Blender 3.0 Alpha we can now transfer color to geometry generated through instances. This wasn’t possible before...
View ArticleAdvanced Setups 04 – Field Guided Reaction Diffusion
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View ArticlePDG 101 – Pt.16: Feedback Loops
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View ArticleTearing A Spider Web In Houdini Using Vellum
Been pointed to Philipp Pavlov’s great spider web animation, felt in a mood to try setting it up using Vellum grains. Somehow succeeded. Recorded tutorial. Feeling cute. In this tutorial we’ll set up a...
View ArticleVellum 101 – pt. 36: Rigid Bodies In Vellum (2021 Technique)
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View ArticlePDG 101 – Pt.17: Sloppy Machine Learning
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View ArticleTD Essentials: Create a Swept Phyllotaxis Operator in Houdini
Plant growth has a strong connection to mathematics. Especially the special phyllotactic distribution pattern shows up a lot in nature. Be it the head of a sunflower, a pinecone or a pineapple. The...
View ArticleNerd Rant 2.0 – Ep.0: We redecorated, Manu is a professor, Mo struggles with...
Yes we’re aware there are some black frames in there, yes the audio is slightly offset, no we don’t have a proper intro yet… but… Took us some time, but we’re (a)live again. This episode should’ve...
View ArticleVellum 101 – pt. 37: Abstract Cotton Candy – Hair & Glue Constraints
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View ArticleNo VEX Houdini: Dancing Mocap Trails
Houdini without using VEX? It is possible. Although Mo doesn’t enjoy it, he guides you through setting up a simple abstract mocap animation using nothing but built in SOPs. No scripting in this one....
View ArticleAdvanced Setups 05 – Knots & Half Edges
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View ArticleNerd Rant 2.0 – Ep.1: Blender Geometry Nodes
Yes we still have some black frames in there, yes the audio is still slightly offset, no we don’t have a proper intro yet… but… you get the idea. In our second (or first depending on how you count)...
View ArticleAdvanced Setups 06 – Yarn Art Using Metropolis Hastings Sampling
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View ArticleNo VEX Houdini: My First(ish) Setup: Abstract Sails
Continuing our “No VEX Houdini” tutorials, Mo presents one of the first setups he built when he started using Houdini. He also rambles a bit about what Manu and Mo actually mean when they talk about...
View ArticlePDG 101 – Pt.18: The Top Geometry SOP
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View ArticleNerd Rant 2.0 – Ep.2: Rendering in Houdini?
We finally fixed our streaming setup, Manu had a haircut and the guys discuss if it is a good idea to render your projects in Houdini or if you should rather export to other tools.
View ArticleNo VEX Houdini: Dual Surfaces, my favourite setup
A new tutorial in the No VEX Houdini series. Here Manu explains one of his all time favourite setups: Dual Surfaces. By calculating the dual graph to the initial delaunay mesh, the triangle mesh that...
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