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Vellum 101 – pt. 34: Guest Tut – Vellum Sewing Pt. III

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Blender Geometry Nodes: Vertex Normals – Alien Orb

The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space...

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Axiom Solver: Dissolving Logo

In our tradition to being late to the party, we’re giving Matt Puchala’s Axiom solver a spin. It’s a lightweight and fast pyro solver for SideFX Houdini, enabling interactive workflows with smoke or...

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PDG 101 – Pt.10: Online Data & APIs

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Building a Flowmap Shader in Blender using Flowmap Data from Houdini

Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial...

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Houdini: Baking Point Attributes To Textures

EDIT: For more point to texture attribute trickery have a look at the scene files. In our tutorial on dissolving geometry we hinted at baking point distances into a texture rather than using highly...

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PDG 101 – Pt.11: Comping in COPs

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Create a Procedural Hatching Shader in Blender Cycles

Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating...

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Advanced Setups 00 – Intro

It’s time for a new premium course – and Mo has been looking for a topic that’d allow him to bundle together a few of the more involved setups he built. So “Advanced Setups” it is. How original. In...

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Advanced Setups 01 – Genetic Algorithms

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Guest Tutorial: Simon Fiedler – Mesh Based Bubble Deformer

Simon Fiedler doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy! Project Assets Download Project File

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PDG 101 – Pt.12: Faux 3d printing

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Guest Tutorial – Jeroen Claus: Origami Bunny

Super happy to have Phospho’s Jeroen Claus back to present one of his production setups, this time covering how to turn any geometry into an origami version of itself, inspired by the amazing work of...

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Vellum 101 – Pt. 35: Sphere Packing A Surface

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Create a Reveal Effect in Blender Geometry Nodes using Linear Falloff

Although Geometry Nodes does not support simulation yet, we can still use it to create effects that look like particles. In this tutorial you’ll learn how to implement a linear falloff using the dot...

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PDG 101 – Pt.13: Houdini Engine in UE4

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Rope Typography Using Houdini’s Vellum & Octane Render

After seeing polygonpen’s C4D Rope tutorial on Lesterbanks, we though – why not give it a go in Houdini. So in this tutorial we’re gonna go over creating a basic vellum sim which will form the backbone...

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Shadow Projections

When stumbling upon Kumi Yamashita’s amazing artworks, we felt inspired to try our hand at the underlying technique of projecting shadows from a light source. In this tutorial we’ll be creating shapes...

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PDG 101 – Pt.14: The Python Processor

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Advanced Setups 02 – Installing 3rd Party Libraries For Houdini’s Python

It’s finally come so far – we’re accepting that we can’t (or rather don’t want to) write every complex algorithm out there ourselves in VEX. Enter Python. Not necessarily because Mo loves Python so...

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