Vellum 101 – pt. 34: Guest Tut – Vellum Sewing Pt. III
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleBlender Geometry Nodes: Vertex Normals – Alien Orb
The development of Geometry Nodes inside of Blender does not slow down. Recently they added support for vertex normals on input meshes. Manu guides you through the stages required to build this space...
View ArticleAxiom Solver: Dissolving Logo
In our tradition to being late to the party, we’re giving Matt Puchala’s Axiom solver a spin. It’s a lightweight and fast pyro solver for SideFX Houdini, enabling interactive workflows with smoke or...
View ArticlePDG 101 – Pt.10: Online Data & APIs
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleBuilding a Flowmap Shader in Blender using Flowmap Data from Houdini
Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial...
View ArticleHoudini: Baking Point Attributes To Textures
EDIT: For more point to texture attribute trickery have a look at the scene files. In our tutorial on dissolving geometry we hinted at baking point distances into a texture rather than using highly...
View ArticlePDG 101 – Pt.11: Comping in COPs
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleCreate a Procedural Hatching Shader in Blender Cycles
Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating...
View ArticleAdvanced Setups 00 – Intro
It’s time for a new premium course – and Mo has been looking for a topic that’d allow him to bundle together a few of the more involved setups he built. So “Advanced Setups” it is. How original. In...
View ArticleAdvanced Setups 01 – Genetic Algorithms
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleGuest Tutorial: Simon Fiedler – Mesh Based Bubble Deformer
Simon Fiedler doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy! Project Assets Download Project File
View ArticlePDG 101 – Pt.12: Faux 3d printing
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleGuest Tutorial – Jeroen Claus: Origami Bunny
Super happy to have Phospho’s Jeroen Claus back to present one of his production setups, this time covering how to turn any geometry into an origami version of itself, inspired by the amazing work of...
View ArticleVellum 101 – Pt. 35: Sphere Packing A Surface
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleCreate a Reveal Effect in Blender Geometry Nodes using Linear Falloff
Although Geometry Nodes does not support simulation yet, we can still use it to create effects that look like particles. In this tutorial you’ll learn how to implement a linear falloff using the dot...
View ArticlePDG 101 – Pt.13: Houdini Engine in UE4
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleRope Typography Using Houdini’s Vellum & Octane Render
After seeing polygonpen’s C4D Rope tutorial on Lesterbanks, we though – why not give it a go in Houdini. So in this tutorial we’re gonna go over creating a basic vellum sim which will form the backbone...
View ArticleShadow Projections
When stumbling upon Kumi Yamashita’s amazing artworks, we felt inspired to try our hand at the underlying technique of projecting shadows from a light source. In this tutorial we’ll be creating shapes...
View ArticlePDG 101 – Pt.14: The Python Processor
To view this content, you must be a member of Entagma's Patreon at $29 or more
View ArticleAdvanced Setups 02 – Installing 3rd Party Libraries For Houdini’s Python
It’s finally come so far – we’re accepting that we can’t (or rather don’t want to) write every complex algorithm out there ourselves in VEX. Enter Python. Not necessarily because Mo loves Python so...
View Article