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Houdini 17 Quicktip: Packing Geometry Using the UV-Layout SOP

W ith the Houdini 17 party still going, let’s have a look at a somewhat hidden gem in H17’s tools: The UV-Layout SOP. “Wait! I don’t care about ’em UVs!” you might say. We hear you, but they are not...

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Houdini 17 Quicktip: Setting Up Colored Smoke

S moke and mirrors! Well Smoke mainly in this quicktip. We’ll look at a few of Houdini 17’s new pyro features – namely the new sourcing workflow and the ability to (easily) color your smoke simulation...

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VOPs Quicktip: Shaping Displacement Using Modulo & Noise

M y grudge with social media is that it is virtually impossible to find posts after a few weeks. I saw this effect on twitter in some real time engine. Unity or Unreal. I’d love to give credit to...

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Nerd Rant: DOPs

Recorded back in October when Mo was cranky due to reasons, Manu decided to discuss his (then) favorite topic when it comes to Houdini: DOPs. Turns out it is not so much Mo’s favorite topic. Watch this...

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Implementing A Position Based Cloth Solver From Scratch

Position Based Dynamic effects are quite popular today as these provide us with fast, predictable and stable simulations. Houdini comes with PBDs packaged inside of the “Grains” node and with H17 with...

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Production Setup Walkthrough: Color Dust Explosion

Happy holidays everyone! After my planned snow globe tutorial turned more into a disgusting alien egg thingy, I decided to instead dig out a production setup I did a while ago, doing the (very) popular...

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Alien Orb: Vellum Grains & Redshift

The long (well – not really) lost holiday special surfaced! This was my first attempt at making something wintery, trying to cook up a snow globe. Turned out I tend to be better at producing weird...

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Voronoi Morph

When my office mate Benno asked me to come up with a setup to turn a bunch of hexagons into a voronoi cell pattern, it came to my mind that there is a wide variety of techniques in Houdini to achieve...

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Quicktip: Double Pendulum In Vellum

Another one of those physics/math/CG tropes is the double pendulum: Take a standard pendulum (one arm that can rotate around one or more axis) and attach another pundulum to its end. The fascination...

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Polyfolding – Part 1

This is the first part of a two part tutorial. Part two will be available soon. Polyfolding is an interesting effect where you split up an object to individual bands and make them curl up. It can be...

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Polyfolding – Part 2

This is the second part of a two part tutorial. Part one Here’s the video by Elisha Hung that inspired me to implement the effect. Download working file

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Quick Wind Tunnel

Usually you’d find pyro setups behind all kinds of explosions, fires and sometimes fireworks, but how about something more calm? Something like a wind tunnel used to evaluate the aerodynamic properties...

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Analytical Foam

As position based simulation techniques are very fast theses days, it is possible to use them to confrom intersecting spheres to each other, to model foam. Nevertheless there are other possibilities,...

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Season Finale: Procedural Subdivision Curves

Data Viz – ever tried creating a bunch of smoothly connecting lines manually? Me neither, that just seems too involved. Enter Houdini. But how do you create control vertices for those subdivision...

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Season 3 Finale: See You In Summer!

Wow – it’s been a long season! Time for us to recharge our batteries, read some papers, try failing less at implementing them and researching new tools. Yes, we are taking a season break. If you can’t...

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Vellum 101 – pt. 26: Structural Optimisation

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

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Analytical Foam

As position based simulation techniques are very fast theses days, it is possible to use them to confrom intersecting spheres to each other, to model foam. Nevertheless there are other possibilities,...

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Vellum 101 – pt. 27: Grain Softbodies in Vellum

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

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Vellum 101 – pt. 28: Slicing Grain Softbodies

To view this content, you must be a member of Entagma's Patreon at "In-Depth Knowledge" or higher tier

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Season Finale: Procedural Subdivision Curves

Data Viz – ever tried creating a bunch of smoothly connecting lines manually? Me neither, that just seems too involved. Enter Houdini. But how do you create control vertices for those subdivision...

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