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Vellum 201 – Ep.08: Creating Studio Drift’s Shylight in Houdini

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Guest Tutorial: Adding deforming bubbles to your vicous FLIP Simulation

Philipp is back with his Honey setup for another round of FLIP. He will show you how to add deforming bubbles to any vicous fluid without having to resim or other complicated additions. Meshes, Lights...

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Vellum 201 – Ep.07: Cloth Upressing & Wrinkle Postprocessing

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Heightfields on 3D Objects (Modding Houdini 22)

Chris has been playing with the new Adjacency and Heightfield workflows in Copernicus. Both work really well on their own, so why not combine them to put Heightfields on any uv unwrapped object, not...

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Big Setups – Ep.00: FLIP based Foam

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New in Houdini 22: Gsplats as fast as possible

Chris converted his camera into a infrared camera and the release of Houdini 22 created the perfect opportunity to cook up some infrared Gaussian Splats! There won’t be as many Houdini release as...

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Vellum 201 – Ep. 06: Mastering Drag and Damping

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Guest Tutorial: Creating realistic honey with FLIP

In this Guest Tutorial Philipp Denghel lets us in on how he creates honey. He goes into detail about his approach and will show you how he created just the right amount of viscosity that distinguishes...

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Vellum 201 – Ep. 05: FLIP + Vellum – Spawning with animated Pins

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Vellum 201 – Ep. 04: Cloth Popcorn: Spawning Objects And Constraints

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Chladni Patterns – POP Forces from Copernicus

Copernicus and Vellum is still our thing right now! And for good reason, since Copernicus now has a node that generates Chladni Patterns with just a few clicks. Chris uses them to drive POP Forces in a...

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Vellum 201 – Ep. 03: Automated nudging: Solving problems with Jacobi solvers

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Vellum 201 – Ep. 02: Mastering Substeps, Constraint-, Smoothing- &...

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Easy Houdini: Inkblots – Steal from Touchdesigner

We are stealing from Touchdesigner! Chris took a look at a Touchdesigner Tutorial by elekktronaut and recreated it in Houdini, creating this inkblot animation using Copernicus and Vellum. Chris...

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Vellum 201 – Ep. 01: Simulating a zipper

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Nerd Rant: Are we switching to Linux?

Chris, Manuel and Moritz finally sat down again to rant! Chris will talk about his experience switching with his whole workstation to Linux and if now is the right time to make the jump and switch....

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Vellum 201 – Ep. 00: Animating Constraints with Copernicus + Giveaway!

This is the first Episode of our Vellum Course 201. This free Tutorial even comes with a giveaway. If you want to participate, please comment under the video on YOUTUBE. We will pick a winner and...

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Announcement: We are working on something new!

We are back to Houdini, baby! We know you love Houdini and we do too, so it just made sense to start another course!

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Remove jitter with this simple trick (from signal processing)

Chris found a very cool way to dejitter animations. No VEX, no VOPs! Download Project file

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Procedural refracting & reflecting Lasers – Shading

This is the second part of this Tutorial. Chris explains how he shaded this laser beam making use of the fluid Solvers in Copernicus and how he post-processed this animation! Polynoid’s Music Video...

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