Vellum 201 – Ep.08: Creating Studio Drift’s Shylight in Houdini
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View ArticleGuest Tutorial: Adding deforming bubbles to your vicous FLIP Simulation
Philipp is back with his Honey setup for another round of FLIP. He will show you how to add deforming bubbles to any vicous fluid without having to resim or other complicated additions. Meshes, Lights...
View ArticleVellum 201 – Ep.07: Cloth Upressing & Wrinkle Postprocessing
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View ArticleHeightfields on 3D Objects (Modding Houdini 22)
Chris has been playing with the new Adjacency and Heightfield workflows in Copernicus. Both work really well on their own, so why not combine them to put Heightfields on any uv unwrapped object, not...
View ArticleBig Setups – Ep.00: FLIP based Foam
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View ArticleNew in Houdini 22: Gsplats as fast as possible
Chris converted his camera into a infrared camera and the release of Houdini 22 created the perfect opportunity to cook up some infrared Gaussian Splats! There won’t be as many Houdini release as...
View ArticleVellum 201 – Ep. 06: Mastering Drag and Damping
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View ArticleGuest Tutorial: Creating realistic honey with FLIP
In this Guest Tutorial Philipp Denghel lets us in on how he creates honey. He goes into detail about his approach and will show you how he created just the right amount of viscosity that distinguishes...
View ArticleVellum 201 – Ep. 05: FLIP + Vellum – Spawning with animated Pins
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View ArticleVellum 201 – Ep. 04: Cloth Popcorn: Spawning Objects And Constraints
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View ArticleChladni Patterns – POP Forces from Copernicus
Copernicus and Vellum is still our thing right now! And for good reason, since Copernicus now has a node that generates Chladni Patterns with just a few clicks. Chris uses them to drive POP Forces in a...
View ArticleVellum 201 – Ep. 03: Automated nudging: Solving problems with Jacobi solvers
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View ArticleVellum 201 – Ep. 02: Mastering Substeps, Constraint-, Smoothing- &...
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View ArticleEasy Houdini: Inkblots – Steal from Touchdesigner
We are stealing from Touchdesigner! Chris took a look at a Touchdesigner Tutorial by elekktronaut and recreated it in Houdini, creating this inkblot animation using Copernicus and Vellum. Chris...
View ArticleVellum 201 – Ep. 01: Simulating a zipper
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View ArticleNerd Rant: Are we switching to Linux?
Chris, Manuel and Moritz finally sat down again to rant! Chris will talk about his experience switching with his whole workstation to Linux and if now is the right time to make the jump and switch....
View ArticleVellum 201 – Ep. 00: Animating Constraints with Copernicus + Giveaway!
This is the first Episode of our Vellum Course 201. This free Tutorial even comes with a giveaway. If you want to participate, please comment under the video on YOUTUBE. We will pick a winner and...
View ArticleAnnouncement: We are working on something new!
We are back to Houdini, baby! We know you love Houdini and we do too, so it just made sense to start another course!
View ArticleRemove jitter with this simple trick (from signal processing)
Chris found a very cool way to dejitter animations. No VEX, no VOPs! Download Project file
View ArticleProcedural refracting & reflecting Lasers – Shading
This is the second part of this Tutorial. Chris explains how he shaded this laser beam making use of the fluid Solvers in Copernicus and how he post-processed this animation! Polynoid’s Music Video...
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